9 Best Game Engines of 2026
By the DBotMaker research desk · Updated November 9, 2026 · Next review December 24, 2026 · 9 products compared
Spec sheet
Vendor-documented specs. Click a column to sort.
| Product | Free plan or trial | Setup | Royalty | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Godot | 8.9 | Free | Free plan | Windows, macOS, Linux, Android, iOS, Web, XR, Consoles via third-party publishers | GDExtension for native libraries | Self-serve | None (MIT license) |
| 2 | Unity | 8.6 | $210 | Free plan | Windows, macOS, Linux, Android, iOS, Web, XR, PlayStation, Xbox, Nintendo Switch | 25+ platforms | Both | None (Runtime Fee canceled) |
| 3 | GameMaker | 8.5 | $99.99 | Free plan | Windows, macOS, Linux, Android, iOS, HTML5, Xbox Series X|S, PlayStation 5, Nintendo Switch | Not published | Self-serve | Not published ($99.99 one-time commercial license) |
| 4 | Unreal Engine | 8.5 | Free | Free plan | Windows, macOS, Linux, Android, iOS, PlayStation, Xbox, Nintendo Switch, XR | Not published | Self-serve | 5% above $1M lifetime gross per product |
| 5 | Defold | 8.3 | Free | Free plan | Desktop, Android, iOS, HTML5, Consoles, Steam, Facebook Instant Games | Nakama, PlayFab, Colyseus, Photon | Self-serve | None (never charges royalties) |
| 6 | GDevelop | 8.3 | $7.99 | Free plan | Windows, macOS, Linux, Android, iOS, Web, Steam | Not published | Self-serve | Not published (Pro required above $50K revenue) |
| 7 | Construct 3 | 8.1 | $129.99 | Free plan | Web, Windows, macOS, Linux, Android, iOS | Addons | Self-serve | None (zero royalties) |
| 8 | Cocos Creator | 8.0 | Free | Free plan | Web, Android, iOS, HarmonyOS, Windows, macOS, Mini game platforms | Plug-in system | Self-serve | Not published |
| 9 | RPG Maker MZ | 7.7 | $79.99 | No | Windows, macOS, Web browsers | JavaScript plugins | Self-serve | Not published |
The short version
Godot is the engine to try first: MIT licensed, free at any revenue, with a dedicated 2D engine and solid 3D. Unity has the widest reach, with 25+ platforms, and is free until $200K in revenue and funding. Unreal Engine has the strongest 3D tools and charges only a 5% royalty above $1M per product. GameMaker is the best paid 2D option at a one-time $99.99, and Defold keeps mobile and web builds very small. GDevelop and Construct 3 are the easiest no-code starts, Cocos Creator leads on mini game platforms, and RPG Maker MZ is the quickest path to a classic RPG.
Short answer
Godot is the best game engine for developers and hobbyists who want a free engine with no royalties or revenue caps in 2026; Unity suits teams that need mobile, console and XR from one project across 25+ platforms; Godot, Defold and Cocos Creator are free, and GameMaker's commercial license costs a one-time $99.99.
This list is for developers and hobbyists picking an engine for a first game or a commercial release. It covers nine engines sold or distributed today: Godot, Unity, Unreal Engine, GameMaker, Defold, GDevelop, Construct 3, Cocos Creator and RPG Maker MZ. We compared documented features, platform targets, royalty terms and published prices on each vendor's own pages and scored capabilities at 40%, ease of setup at 30% and value at 30%. The spec sheet shows each engine's export targets and royalty terms. Starting prices are the cheapest paid plan in USD; several engines have no paid plan at all. We left out CryEngine because its pricing page did not load for checking, and O3DE because it has a much smaller game showcase.
The ranking at a glance
- 1GodotHobbyists and indie developers who want a capable engine with no fees, no revenue caps and full access to the source.8.9
- 2UnityTeams shipping mobile, PC, XR and console games that want the largest ecosystem of tools, assets and hires.8.6
- 3GameMakerBeginners and indie developers making 2D games who want to pay once and sell on PC, mobile and the web.8.5
- 4Unreal EngineTeams building high-fidelity 3D games for PC and consoles that prefer a royalty over seat fees.8.5
- 5DefoldMobile and web developers who want tiny builds and an engine that will never charge fees or royalties.8.3
- 6GDevelopBeginners, students and hobbyists who want to make and publish games without writing code.8.3
- 7Construct 3Hobbyists, educators and small teams making 2D web and mobile games who want zero royalties and no installs.8.1
- 8Cocos CreatorMobile and web game developers targeting WeChat, Douyin and other mini game platforms alongside iOS and Android.8.0
- 9RPG Maker MZHobbyists and writers who want to build a classic 2D RPG without programming.7.7
How we make the call
Every entry gets a 0 to 10 rating on the three criteria below, and the order follows the weighted total. The ratings rest on the documented features and published prices on each maker's own pages, never hands-on testing.
- 40%Capabilities
- 30%Ease of setup
- 30%Value
No. 1, top ranked
GodotA free and open-source 2D and 3D engine released under the MIT license, with GDScript, C# and C++ support.
8.9of 10Best for Hobbyists and indie developers who want a capable engine with no fees, no revenue caps and full access to the source.
- Capabilities
- 8.6
- Ease of setup
- 8.2
- Value
- 10.0
Price
Free and open source under the MIT license; no paid plans or royalties
Quoted from the Godot pricing page on November 9, 2026:
Godot Engine is free and open source software released under the permissive MIT license
Godot ranks first because it covers most of what small teams need and never charges for it. The license page states that the engine is free and open source under the MIT license and that its terms do not apply to the games you create, so there is no revenue cap, seat fee or royalty to track. The editor has a dedicated 2D engine that works in real pixel coordinates, which makes it a strong pick for 2D games, and the 3D side covers desktop, mobile, web and XR through OpenXR and WebXR. You can script in GDScript, which is designed for the engine, or use C# and C++. The trade-offs are in reach and support: consoles are handled through third-party publishers instead of a built-in exporter, C# does not run on the web in Godot 4, and there is no vendor support contract. For learners and indies, those limits rarely matter at the start.
What it does well
- +No license fee, revenue threshold or royalty at any size
- +Separate 2D engine suits pixel art and UI-heavy games
- +Full source code is open for study and modification
Where it falls short
- −Console exports go through third-party publishers rather than an official exporter
- −C# is limited to desktop and mobile in Godot 4, with no C# on the web
- −No official paid support plan from the project
- License
- MIT (Expat)
- Latest stable
- 4.7.2
- Languages
- GDScript, C#, C++, GDExtension
- Consoles
- Through third-party publishers
- Price
- Free
No. 2
UnityA widely used 2D and 3D engine that supports more than 25 platforms, free on Unity Personal below $200K in revenue and funding.
8.6of 10Best for Teams shipping mobile, PC, XR and console games that want the largest ecosystem of tools, assets and hires.
- Capabilities
- 9.6
- Ease of setup
- 7.8
- Value
- 8.0
Price
Unity Personal free under $200K in revenue and funding; Unity Pro $210 per seat per month, or $2,310 per seat per year prepaid
Quoted from the Unity pricing page on November 9, 2026:
$2,310/yr per seat, prepaid yearly or $210/mo per seat, paid monthly
Unity takes second place for reach. Unity's pages list more than 25 supported platforms, and Unity Pro adds publishing to game consoles and Apple Vision Pro. Unity Personal is free for individuals and small organizations with less than $200K in revenue and funds raised over the last 12 months, which covers most hobbyists and early indies. Above that line, Unity Pro costs $2,310 per seat per year prepaid or $210 per seat per month, and Enterprise is required above $25M. Unity updated its Editor Software Terms to remove language about the canceled Runtime Fee, so there is no per-install charge. The cost is the main drawback: a Pro seat is far more expensive than any other paid plan here, and console builds need Pro or a key from the platform holder. The editor also has more to learn than the 2D-focused tools further down the list.
What it does well
- +Widest platform reach on this list, including consoles and XR
- +The Runtime Fee was canceled, so there is no per-install charge
- +Free tier is fully usable until a business passes $200K
Where it falls short
- −Unity Pro at $2,310 per seat per year is the costliest seat on this list
- −Console builds need Unity Pro or a platform license key
- −Plan rules change with revenue thresholds, so teams must recheck eligibility
- Free tier
- Unity Personal, under $200K revenue and funding
- Pro price
- $210 per seat per month or $2,310 per seat per year
- Pro required
- Above $200K in revenue or funding
- Enterprise required
- Above $25M in annual revenue
- Platforms
- 25+
No. 3
GameMakerA 2D game engine with its own GML language that is free for non-commercial use and sells a one-time commercial license.
8.5of 10Best for Beginners and indie developers making 2D games who want to pay once and sell on PC, mobile and the web.
- Capabilities
- 8.2
- Ease of setup
- 8.6
- Value
- 8.8
Price
Free for non-commercial use; Professional one-time $99.99 for commercial release; Enterprise subscription for console exports
Quoted from the GameMaker pricing page on November 9, 2026:
If you want to make money from your game, you need to buy a Commercial License for $99.99
GameMaker is the most direct path from beginner to a paid 2D release. The vendor describes it as a complete development tool for 2D games and lists Windows, Mac, Linux, Android, iOS, HTML5, Xbox Series X|S, PlayStation 5 and Nintendo Switch as targets. The free tier is free to download and keep forever for non-commercial use and already includes desktop, web and mobile exports. To sell a game you buy the Professional commercial license once for $99.99, and the FAQ confirms that no tier forces a watermark. Console exports and source code access sit on the Enterprise subscription. GML is a purpose-built language, and user quotes on the site describe it as easier to learn than other languages. The limits are clear: GameMaker is a 2D tool, the free tier cannot be monetized, and console work needs an ongoing subscription rather than the one-time license.
What it does well
- +A single $99.99 payment covers commercial release on PC, mobile and web
- +No watermark, even on the free tier
- +Focused 2D tooling keeps the learning curve short
Where it falls short
- −Console exports need the Enterprise subscription
- −Built for 2D, so 3D projects are a poor fit
- −The free tier cannot be used to make money
- Free tier
- Non-commercial, desktop, web and mobile exports
- Professional
- $99.99 one-time, commercial license
- Console exports
- Enterprise subscription
- Watermark
- None on any tier
- Language
- GML
No. 4
Unreal EngineEpic Games' 3D engine with Lumen, Nanite and MetaHuman, free to use with a 5% royalty above $1M in lifetime gross revenue per product.
8.5of 10Best for Teams building high-fidelity 3D games for PC and consoles that prefer a royalty over seat fees.
- Capabilities
- 9.8
- Ease of setup
- 6.5
- Value
- 8.8
Price
Free for game developers; 5% royalty on lifetime gross revenue above $1M per product, and Epic Games Store sales are royalty-free
Quoted from the Unreal Engine pricing page on November 9, 2026:
All lifetime gross revenue above $1M that is directly attributable to the UE product, regardless of who collects it, will be subject to a 5% royalty.
Unreal Engine offers the most advanced 3D toolset here at no upfront cost. Epic's license page makes it free for game developers, with a 5% royalty on all lifetime gross revenue above $1M that comes from a product, and sales through the Epic Games Store are royalty-free. Non-game commercial users above $1M pay $1,850 per seat per year instead. The engine includes Lumen global illumination, Nanite geometry, World Partition for large worlds, a full animation stack and MetaHuman for realistic characters, plus access to the source code and all platforms. That power comes with a learning curve that is much steeper than Godot or GameMaker, and teams must submit a release form and report royalties each quarter once a game ships. For 2D or small mobile projects it is more engine than most hobbyists need.
What it does well
- +Free until a product passes $1M in lifetime gross revenue
- +Revenue from Epic Games Store sales is royalty-free
- +Source code access is included at no cost
Where it falls short
- −Steepest learning curve on this list for beginners
- −Royalties must be reported every quarter once a game ships
- −Console builds need platform holder approval to access SDKs
- Royalty
- 5% of lifetime gross revenue above $1M per product
- Epic Games Store sales
- Royalty-free
- Non-game seat license
- $1,850 per seat per year above $1M
- Source code
- Included
- Reporting
- Quarterly royalty reports after release
No. 5
DefoldA free, source-available, all-in-one engine for 2D and 3D games scripted in Lua, known for very small build sizes.
8.3of 10Best for Mobile and web developers who want tiny builds and an engine that will never charge fees or royalties.
- Capabilities
- 7.8
- Ease of setup
- 7.6
- Value
- 9.8
Price
Free; the Defold Foundation states it will never charge subscriptions, royalties or license fees
Quoted from the Defold pricing page on November 9, 2026:
Defold is, and will always remain, completely free to use.
Defold earns its place with small builds and firm pricing terms. The Defold Foundation states that the engine will always remain completely free and will never move to a subscription, royalties or license fees. Its own size test puts an empty Android build at 2.56 MB and an HTML5 build at 0.83 MB, which matters for web portals and mobile games where download size affects installs. Logic is written in Lua with an integrated editor, debugger and hot reload, and the same APIs work across desktop, mobile, web and consoles. Native extensions add features such as Nakama, PlayFab and Photon backends, and Cloud Builds remove the need to set up toolchains. The trade-offs are a Lua-only workflow, a smaller community and asset library than the bigger engines, and a toolset aimed more at 2D and light 3D than at high-end visuals.
What it does well
- +Very small builds: the vendor measures an empty Android build at 2.56 MB
- +Free with a written promise of no subscriptions or royalties
- +Same APIs across platforms, including purchasing and input
Where it falls short
- −Lua scripting only, with no C# or visual scripting
- −Smaller asset ecosystem than Unity or Godot
- −Better suited to 2D than to high-end 3D
- Price
- Free
- Language
- Lua, optional Teal
- Empty Android build
- 2.56 MB (vendor test, Defold 1.13.0)
- Empty HTML5 build
- 0.83 MB (vendor test)
- Steward
- Defold Foundation
No. 6
GDevelopAn open-source, no-code game engine under the MIT license with event-based logic, AI help and one-click publishing.
8.3of 10Best for Beginners, students and hobbyists who want to make and publish games without writing code.
- Capabilities
- 7.4
- Ease of setup
- 9.2
- Value
- 8.6
Price
Free plan; Silver $7.99, Gold $13.99 and Pro $39.99 per month; yearly billing saves up to 40%
Quoted from the GDevelop pricing page on November 9, 2026:
$7.99 USD per month
GDevelop is the most approachable engine for people who do not code. The vendor calls it an open-source, no-code game engine, and the pricing page confirms that the editor and engine are under the MIT license. Game logic is built with events, and paid plans add AI credits on top. The free plan is fully featured and can publish to Android and desktop once per day, while Silver at $7.99 a month, Gold at $13.99 and Pro at $39.99 raise build limits, add iOS publishing and add more cloud projects. Yearly billing saves up to 40%. Companies with more than $50,000 in yearly revenue must use Pro. The weak points are the build quotas on lower plans and the way event sheets can sprawl in big projects. You can still export any platform manually with developer tools if you outgrow the one-click builds.
What it does well
- +The easiest no-code start on this list
- +Editor and engine are MIT licensed
- +Low monthly entry price for more builds and AI credits
Where it falls short
- −One-click build quotas are tight on the free plan
- −Companies above $50K in revenue must use the $39.99 Pro plan
- −No-code events can become hard to manage in large projects
- License
- MIT (editor and engine)
- Free plan builds
- Android and desktop once per day
- Paid plans
- Silver $7.99, Gold $13.99, Pro $39.99 per month
- Pro required
- Companies above $50K revenue per year
- Yearly discount
- Up to 40%
No. 7
Construct 3A browser-based 2D game engine from Scirra with visual event sheets and optional JavaScript, sold by annual subscription.
8.1of 10Best for Hobbyists, educators and small teams making 2D web and mobile games who want zero royalties and no installs.
- Capabilities
- 7.6
- Ease of setup
- 9.2
- Value
- 7.6
Price
Free edition limited to 50 events; Personal plan $129.99 per year; Business plans from $469.99 per seat per year
Quoted from the Construct 3 pricing page on November 9, 2026:
$ 129.99 USD Paid annually
Construct 3 is the easiest way to make 2D games without installing anything. It runs in the browser, uses visual event sheets with optional JavaScript, and exports to the web, desktop through WebView2, WKWebView and CEF wrappers, and mobile through its build service. The free edition caps projects at 50 events, which is enough to learn. The Personal plan costs $129.99 a year for individuals and hobbyists and unlocks every feature, 166 asset packs and a free Construct Game Services plan. Business plans start at $469.99 per seat per year, with cheaper startup plans for very small companies. Scirra states there are zero royalties on anything you create. The trade-offs are the yearly subscription instead of a one-time price, the 50 event limit for free users and the lack of an official console path.
What it does well
- +Nothing to install, so it works on school and shared machines
- +Zero royalties on every paid plan
- +Education plans with seat management and teacher resources
Where it falls short
- −The free edition caps projects at 50 events
- −Personal plan is not for registered businesses
- −No official console exporter
- Free edition
- Up to 50 events
- Personal
- $129.99 per year, individuals and hobbyists
- Business
- From $469.99 per seat per year
- Royalties
- None
- Startup plan limits
- Revenue up to $50,000 and up to 3 employees
No. 8
Cocos CreatorA free, open-source 2D and 3D engine with a TypeScript workflow and publishing to native apps and Chinese mini game platforms.
8.0of 10Best for Mobile and web game developers targeting WeChat, Douyin and other mini game platforms alongside iOS and Android.
- Capabilities
- 7.8
- Ease of setup
- 7.0
- Value
- 9.4
Price
Free to download and use
Quoted from the Cocos Creator pricing page on November 9, 2026:
Download for free and start your journey with Cocos Creator
Cocos Creator is the specialist pick for mini game platforms. The vendor describes it as an efficient, lightweight, open-source, cross-platform engine, and it is free to download. Its publishing docs cover Android, iOS, HarmonyOS, Windows and macOS, plus a long list of mini game platforms such as WeChat, Douyin, Alipay, Taobao, Huawei Quick Games, OPPO, vivo, Honor and Baidu. Scripting is in TypeScript, and the all-in-one editor includes an animation editor and a plug-in system. Version 3.8.8 shipped on December 16, 2025 with HarmonyOS Next controller support and Android 16KB page size support. Outside China its community and English tutorials are thinner than those of Unity or Godot, the docs list no console exporter, and the product page does not spell out license terms as plainly as Godot or Defold do.
What it does well
- +Free and open source
- +Widest support for Chinese mini game platforms
- +Light builds aimed at mobile and web
Where it falls short
- −English community and learning resources are smaller than Unity or Godot
- −No official console exporter in the publishing docs
- −Royalty and license terms are not summarized on the product page
- Price
- Free
- Language
- TypeScript
- Recent release
- 3.8.8, December 16, 2025
- Native targets
- Android, iOS, HarmonyOS, Windows, macOS
- Mini games
- WeChat, Douyin, Alipay, Taobao, Huawei, OPPO, vivo, Honor, Baidu
No. 9
RPG Maker MZA specialist tool from Gotcha Gotcha Games and KADOKAWA for making 2D role-playing games with maps, events and a database, no coding required.
7.7of 10Best for Hobbyists and writers who want to build a classic 2D RPG without programming.
- Capabilities
- 6.6
- Ease of setup
- 8.8
- Value
- 8.0
Price
$79.99 one-time purchase on Steam
Quoted from the RPG Maker MZ pricing page on November 9, 2026:
Buy RPG Maker MZ $79.99
RPG Maker MZ is narrow by design, and that is its strength. It is built for 2D role-playing games: you paint tile maps on four layers, set up NPCs, chests and puzzles through menu-driven events with no programming knowledge required, and define characters, skills and enemies in a central database. MZ adds a Time Progress battle system next to front and side view battles, a Character Generator and the largest bundled asset library in the series, including 48 background music tracks and 345 sound effects. JavaScript plugins and Effekseer particles extend it further. It costs $79.99 once on Steam. The limits follow from the focus: it does not suit other genres, its official output formats are Windows, macOS and web browsers, so phones need extra wrapping, and there is no free plan to try it first.
What it does well
- +Fastest route to a working RPG on this list
- +Large bundle of graphics, music and sound effects included
- +Plugin system extends it beyond eventing
Where it falls short
- −Built for one genre
- −Mobile release needs extra wrapping work after a web build
- −No free plan
- Price
- $79.99 one-time on Steam
- Release date
- August 27, 2020
- Editor OS
- Windows 8.1/10/11 and macOS 10.13 or later
- Bundled audio
- 48 BGM, 29 BGS, 27 ME, 345 SE
- Developer
- Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Before you pick a product or a plan
List your target platforms first
Consoles narrow the field fast. Unity Pro, Unreal Engine and GameMaker Enterprise have console exports, while Godot relies on third-party publishers and Construct 3, GDevelop and RPG Maker MZ have no official console exporter. If you only target PC, mobile and the web, every engine here can ship your game.
Read the royalty and revenue rules
Godot, Defold and Construct 3 take no royalties. Unreal Engine charges 5% of lifetime gross revenue above $1M per product, with Epic Games Store sales exempt. Unity has no runtime fee but requires Pro above $200K in revenue and funding, and GDevelop requires Pro above $50K. Check these thresholds against your plans before you commit.
Match the learning curve to your experience
GDevelop, Construct 3 and RPG Maker MZ need no code. GameMaker's GML and Godot's GDScript are gentle first languages. Unity's C# and Unreal's Blueprints and C++ take longer but scale to large teams. Start with the simplest tool that can make the game you have in mind.
Pick 2D or 3D on purpose
GameMaker, Construct 3, GDevelop and RPG Maker MZ are built for 2D. Godot has a dedicated 2D engine alongside 3D. Unreal Engine is the strongest for high-end 3D, and Unity covers both with the largest asset ecosystem.
Count the full cost of a paid release
A free engine can still cost money at release. GameMaker's commercial license is $99.99 once, Construct 3 Personal is $129.99 a year, GDevelop Silver is $7.99 a month and a Unity Pro seat is $2,310 a year. Add console dev kits and store fees to the total.
Questions readers ask
- What is the best game engine in 2026?
- Godot ranks first on our list because it is free under the MIT license with no royalties or revenue caps and covers desktop, mobile, web and XR. Unity is second for its 25+ platforms and free Personal plan under $200K in revenue and funding.
- Which game engines charge royalties?
- Unreal Engine charges a 5% royalty on lifetime gross revenue above $1M per product, and Epic Games Store sales are royalty-free. Godot, Defold and Construct 3 state that they take no royalties, and Unity canceled its Runtime Fee.
- What is the best game engine for beginners?
- GDevelop and Construct 3 let you build games without code, and RPG Maker MZ does the same for RPGs. GameMaker and Godot are good first choices if you want to learn a simple scripting language.
- Which engine can publish to consoles?
- Unity Pro, Unreal Engine and GameMaker Enterprise support console exports, and Defold lists consoles among its deployment targets. Godot supports consoles through third-party publishers. Every console release also needs approval from the platform holder.
- How much does Unity cost?
- Unity Personal is free for individuals and small organizations under $200K in revenue and funds raised in the last 12 months. Unity Pro costs $2,310 per seat per year prepaid or $210 per seat per month.
- How did you rank these engines?
- We compared documented features, platforms, royalty terms and published prices on each vendor's own pages and scored capabilities at 40%, ease of setup at 30% and value at 30%. Prices were checked in USD on November 9, 2026.
Spotted an error or a price change? Write to editorial@dbotmaker.io
Nobody paid to appear here and none of the links earn us money. Details are in our editorial policy. Makers change prices, plans and terms often, so check the price on their site before you buy or upgrade.